Trading
Start with /trade begin @player, add collectibles or supported currency, review /trade view, and fulfill the proposal. Both sides must confirm before transfer. /trade cancel closes an active session and /trade history shows completed records.
Before enabling trading, set Maximum trade per day in Config and decide which collectibles should be tradeable. Some packs can explicitly create tradeable or non-tradeable rewards. Explain those rules to players before running an event so they know whether a newly opened collectible may be offered.
The player-facing command reply can be customised from Modules → Trade → Manage. Choose the specific command in the response list, then retain the required placeholders for the offered items and users. Use Preview to make sure the final trade message remains understandable; do not replace the real offer with a generic {response} placeholder.
Ownership, tradeability, privacy, and blacklist policies are checked before transfer. If a trade cannot complete, keep the error response as shown and check the player’s ownership, limits, and configured policies rather than trying to force a transfer.