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Collectibles and inventory

Collectibles belong to a set and can include artwork, rarity, stats, abilities, editions, specials, and external references. Players can browse collections, inspect an item, view completion, sort inventory, favourite entries, and transfer or drop owned instances.

Before adding a large collection, decide the words players will see in Config: the singular and plural collectible labels, favourite emoji, and optional stat rules. Use Cards to create the presentation template. A template controls the look of a card; the collectible record controls its actual name, image, rarity, and live values. Read Card Studio and templates before creating a custom frame.

When you change collectible availability, rarity, set, or edition, test both natural spawns and the player inventory display. A disabled collectible cannot be selected as a normal candidate. Do not treat a display name as an ownership identifier.

Instance IDs are the authoritative ownership key. Names and internal codes are display/search helpers; autocomplete keeps selections bound to the current instance. Always click a fresh autocomplete result when using an admin command; do not type a global ID or reuse a result from a different bot.