Marketplace and orders
Order listings support creating, checking, viewing, fulfilling, cancelling, and browsing offers. Every completed order is kept against the current instance, with its participants and items.
Enable the currency and marketplace-related modules before asking players to create listings. Decide the currency label in Config and make sure the eligible collectibles can actually be traded. If you use expiry or other policy fields in a module’s Manage page, set a value that gives players enough time to review an offer without leaving old listings open indefinitely.
Test the full player flow: create an offer with one account, inspect it with another account, fulfil it, then try a cancellation. This catches permission and tradeability problems before real players rely on the market. Player-facing wording for each normal command can be changed from the module response editor; preserve any required item, amount, or user placeholders.