Modules overview
Modules are the feature packs that make up a Kompendium bot. Each instance has its own enabled list, so the modules on one bot do not change another bot just because both bots are managed from the same dashboard.
To change a module, open Modules in the dashboard. Read the description on its card, then press Enable, Disable, or Manage. Required modules cannot be disabled. Manage opens a full page for that one module; use it for its own settings and player-facing command replies. The detailed Modules and command responses guide explains the buttons and response editor step by step.
Built-in modules
Section titled “Built-in modules”core provides collectibles and inventory. spawnsystem handles natural drops. Optional modules include currency, trade, packs, players, friends, auction, order, casino, and dms.
You only see commands for enabled modules. If a command is missing, open Modules first and check the selected instance. Turning a module off hides its commands, but it is not a delete button: collection, trade, and balance records remain in the instance. Enable the module again before expecting the commands to return.
What changes when a module is enabled?
Section titled “What changes when a module is enabled?”- New slash-command groups appear in Discord.
- The bot may add new buttons, menus, or response types.
- Related settings become available in the instance’s dashboard.
- The feature follows the same privacy and instance boundaries as the rest of Kompendium.
After enabling or renaming a command group, go to Dashboard and press Sync commands. Test a player command and an administrator command in Discord before you announce the feature. If Discord still does not show a command, see Discord troubleshooting.